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WHY SONY ALMOST GAVE UP ON THE IDEA THAT BECAME THE PLAYSTATION
WHY SONY ALMOST GAVE UP ON THE IDEA THAT BECAME THE PLAYSTATION
Before PlayStation became one of the biggest names in gaming, Sony almost walked away from the entire idea.
And the strangest part?
Nintendo was originally supposed to be Sony's partner.
IT STARTED WITH NINTENDO
In the late 1980s, Sony wasn't really a gaming company.
But Sony had something Nintendo wanted:
CD-ROM technology.
Nintendo was working on its next-generation console, the Super Famicom, later known internationally as the SNES.
Sony engineer Ken Kutaragi became involved in developing the console's sound chip and then pushed for something much bigger:
A CD-ROM system for Nintendo. (Sony)
SONY AND NINTENDO MADE A DEAL
The companies agreed to work together on a CD-ROM-based system.
The proposed machine was called:
PlayStation.
Yes.
The original PlayStation name existed before Sony's famous console.
The idea was essentially:
Nintendo console
Sony CD-ROM technology
=
PlayStation
The project was formally agreed in 1990. (Sony)
THEN EVERYTHING FELL APART
Nintendo became increasingly uncomfortable with the deal.
One major issue was control.
Under the proposed arrangement, Sony would have significant control over the new CD-based format and related licensing.
Nintendo didn't want Sony gaining that kind of influence over its games business. (WIPO)
So Nintendo secretly pursued another partner:
Philips.
THEN CAME THE HUMILIATION
At the 1991 Consumer Electronics Show, Sony publicly showed its version of the PlayStation.
It looked like Sony and Nintendo were about to enter the CD gaming era together.
Then Nintendo announced that it was abandoning the Sony partnership and working with Philips instead.
Sony had effectively been blindsided.
The partnership was finished. (Game Informer)
SONY WAS READY TO WALK AWAY
This is where the story gets interesting.
Sony wasn't already committed to becoming a major gaming company.
Inside Sony, there was significant resistance to entering the video-game business.
Some executives believed games didn't fit Sony's image and questioned whether the company should continue. (Sony)
The Nintendo deal collapsing could have been the end.
Instead, one engineer refused to let it die.
KEN KUTARAGI
Kutaragi believed Sony had already discovered something important:
CD-ROM + 3D graphics could completely change gaming.
He argued that Sony shouldn't simply abandon the project.
It should build its own console.
Separate from Nintendo.
THEN NORIO OHGA STEPPED IN
Sony president Norio Ohga was initially surrounded by executives who were skeptical of the project.
But Kutaragi continued pushing.
During a 1992 management meeting, Kutaragi presented the idea of creating an independent Sony console using advanced 3D graphics.
According to Sony's own corporate history, Ohga responded:
“Do it!”
That decision kept the project alive. (Sony)
BUT SONY STILL HAD A PROBLEM
Sony knew how to make electronics.
It didn't have what Nintendo had:
A massive video-game software ecosystem.
Sony therefore had to convince game developers to create games for a completely new platform.
And initially, developers weren't exactly rushing toward Sony.
Sony's own history describes the early reaction from developers as largely skeptical. (Sony)
SO SONY CHANGED THE STRATEGY
Instead of trying to become Nintendo overnight, Sony built relationships with third-party developers.
It also created Sony Computer Entertainment in 1993 to develop and sell the console and manage relationships with outside developers. (Sony)
This was a completely different strategy from simply copying Nintendo.
THEN CAME 1994
On December 3, 1994, Sony launched the PlayStation in Japan.
This time:
No Nintendo.
No SNES cartridges.
No partnership.
It was Sony's own console.
And it was built around the technology Nintendo had originally helped inspire.
THE IRONY
Nintendo's decision was supposed to stop Sony from becoming a competitor.
Instead, it helped create one.
Nintendo didn't simply lose a partner.
It helped push Sony toward becoming its own rival.
FROM PARTNERS TO COMPETITORS
The original idea:
Sony + Nintendo
↓
CD-ROM gaming
↓
Nintendo ends partnership
↓
Sony continues alone
↓
PlayStation
↓
Sony becomes a major force in gaming
The PlayStation eventually became one of the most successful console brands in history.
THE REAL BUSINESS LESSON
Sometimes losing a partnership can force a company to build something it would never have built otherwise.
Sony originally had a role in Nintendo's ecosystem.
After the partnership collapsed, Sony had two choices:
Walk away
or
Build its own ecosystem.
It chose the second.
SIMPLE IDEA
Nintendo wanted Sony's technology.
Sony wanted access to Nintendo's gaming ecosystem.
They couldn't agree on control.
Nintendo walked away.
Sony built its own console.
And the PlayStation was born.
MAACAT PERSPECTIVE
A failed partnership doesn't always destroy an opportunity.
Sometimes it removes the dependency.
Sony went from:
“We need Nintendo.”
to:
“We'll build our own platform.”
And that's one of the biggest shifts a company can make:
Stop trying to be part of someone else's ecosystem.
Build your own.
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