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WHY NINTENDO STARTED AS A PLAYING CARD COMPANY

 

WHY NINTENDO STARTED AS A PLAYING CARD COMPANY

Today, Nintendo is known for:

Mario.
Zelda.
Pokémon.
Switch.

But Nintendo didn't start with video games.

It didn't even start with electronic games.

It started with playing cards in Kyoto in 1889.


1889: NINTENDO IS BORN

On September 23, 1889, Fusajiro Yamauchi started a small business in Kyoto making and selling Japanese playing cards called Hanafuda.

Hanafuda means roughly "flower cards."

A traditional deck contains 48 cards, with four cards representing each month and artwork inspired by seasonal plants and nature.

At the time, this had absolutely nothing to do with video games.


THESE WEREN'T NORMAL PLAYING CARDS

Hanafuda cards are very different from the cards we're used to seeing today.

Instead of:

A, K, Q, J

you get illustrations of things such as:

Flowers
Trees
Animals
The Moon
Seasonal scenery

Players use combinations of cards to score points.

Nintendo still sells Hanafuda cards today.


YAMAUCHI WAS MAKING THEM BY HAND

The original business focused on producing high-quality cards.

As demand grew, Yamauchi hired assistants to increase production.

The tiny Kyoto business was slowly becoming a real company.

And Nintendo's first product was proving successful long before anyone had heard of Mario.


THEN NINTENDO EXPANDED BEYOND HANAFUDA

In 1902, Yamauchi began producing Western-style playing cards in Japan.

They were initially intended for export, but they also became popular domestically.

This was an important move.

Nintendo wasn't simply making one type of card.

It was already adapting to different markets.


1953: ANOTHER BIG MOVE

Nintendo became the first company in Japan to successfully mass-produce plastic playing cards.

This made the cards more durable and helped modernize the business.


THEN CAME DISNEY

In 1959, Nintendo started selling playing cards featuring Walt Disney characters.

This was a major shift.

Instead of marketing cards only as something for traditional card players, Nintendo was connecting them with popular characters and children's entertainment.

The move opened up a new market for the company.


BUT NINTENDO WAS STILL A CARD COMPANY

For decades, Nintendo's identity was essentially:

Nintendo = playing cards

The company didn't become a video-game company overnight.

It experimented with different businesses and eventually began producing games and toys.

In 1963, Nintendo changed its name to Nintendo Co., Ltd. and began manufacturing and selling games in addition to playing cards.


THEN THE COMPANY STARTED CHANGING

During the 1970s, Nintendo moved into electronic entertainment.

In 1978, it began selling coin-operated video games using microcomputers.

Then came:

Game & Watch

Arcade games

Famicom

NES

Game Boy

Super Nintendo

Nintendo 64

Wii

Nintendo Switch

A company that had started with handmade playing cards had transformed into one of the biggest names in gaming.


THE CRAZIEST PART?

Nintendo was founded in:

1889

The Famicom launched in Japan in:

1983

That's roughly 94 years between Nintendo's founding and its major home-console breakthrough.

Nintendo existed for almost a century before becoming the company most people recognize today.


NINTENDO NEVER REALLY FORGOT ITS ORIGIN

Even today, Nintendo continues to produce Hanafuda cards.

The company has also connected its modern franchises with its original product, including Mario-themed Hanafuda cards.

So the connection between:

1889 Nintendo

and

modern Nintendo

still exists.


FROM CARDS TO CONSOLES

The evolution is almost unbelievable:

1889

Playing cards

1902

Western playing cards

1953

Plastic cards

1959

Disney cards

1963

Games & toys

1978

Arcade video games

1983

Famicom

Today

One of the world's biggest gaming companies


THE BUSINESS LESSON

Nintendo didn't become successful by staying exactly the same.

It kept asking:

"What else can entertainment become?"

Cards became games.

Games became toys.

Toys became electronics.

Electronics became video games.

And eventually, Nintendo built entire entertainment worlds around characters people already loved.


MAACAT PERSPECTIVE

One of the most interesting things about Nintendo isn't that it became a gaming company.

It's that it survived long enough to become one.

The company had been operating for decades before video games even became its main business.

Sometimes a company's biggest opportunity isn't the business it started with.

It's the next business it discovers along the way.

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